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tmp/tmpe19ig0fi/{from.md → to.md}
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## Character sets <a id="lex.charset">[[lex.charset]]</a>
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The *
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The *universal-character-name* construct provides a way to name other
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characters.
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``` bnf
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hex-quad:
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hexadecimal-digit hexadecimal-digit hexadecimal-digit hexadecimal-digit
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```
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``` bnf
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universal-character-name:
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'\u' hex-quad
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'\U' hex-quad hex-quad
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```
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A *universal-character-name*
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ill-formed.
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[*Note
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*
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character
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## Character sets <a id="lex.charset">[[lex.charset]]</a>
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The *translation character set* consists of the following elements:
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- each abstract character assigned a code point in the Unicode
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codespace, and
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- a distinct character for each Unicode scalar value not assigned to an
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abstract character.
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[*Note 1*: Unicode code points are integers in the range [0, 10FFFF]
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(hexadecimal). A surrogate code point is a value in the range
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[D800, DFFF] (hexadecimal). A Unicode scalar value is any code point
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that is not a surrogate code point. — *end note*]
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The *basic character set* is a subset of the translation character set,
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consisting of 96 characters as specified in [[lex.charset.basic]].
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[*Note 2*: Unicode short names are given only as a means to identifying
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the character; the numerical value has no other meaning in this
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context. — *end note*]
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**Table: Basic character set** <a id="lex.charset.basic">[lex.charset.basic]</a>
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| character | | glyph |
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| -------------------- | --------------------------- | --------------------------- |
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| `U+0009` | character tabulation | |
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| `U+000b` | line tabulation | |
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| `U+000c` | form feed | |
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| `U+0020` | space | |
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| `U+000a` | line feed | new-line |
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| `U+0021` | exclamation mark | `!` |
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| `U+0022` | quotation mark | `"` |
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| `U+0023` | number sign | `#` |
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| `U+0025` | percent sign | `%` |
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| `U+0026` | ampersand | `&` |
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| `U+0027` | apostrophe | `'` |
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| `U+0028` | left parenthesis | `(` |
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| `U+0029` | right parenthesis | `)` |
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| `U+002a` | asterisk | `*` |
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| `U+002b` | plus sign | `+` |
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| `U+002c` | comma | `,` |
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| `U+002d` | hyphen-minus | `-` |
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| `U+002e` | full stop | `.` |
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| `U+002f` | solidus | `/` |
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| `U+0030` .. `U+0039` | digit zero .. nine | `0 1 2 3 4 5 6 7 8 9` |
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| `U+003a` | colon | `:` |
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| `U+003b` | semicolon | `;` |
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| `U+003c` | less-than sign | `<` |
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| `U+003d` | equals sign | `=` |
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| `U+003e` | greater-than sign | `>` |
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| `U+003f` | question mark | `?` |
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| `U+0041` .. `U+005a` | latin capital letter a .. z | `A B C D E F G H I J K L M` |
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| | | `N O P Q R S T U V W X Y Z` |
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| `U+005b` | left square bracket | `[` |
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| `U+005c` | reverse solidus | \texttt{\} |
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| `U+005d` | right square bracket | `]` |
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| `U+005e` | circumflex accent | `^` |
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| `U+005f` | low line | `_` |
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| `U+0061` .. `U+007a` | latin small letter a .. z | `a b c d e f g h i j k l m` |
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| | | `n o p q r s t u v w x y z` |
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| `U+007b` | left curly bracket | \texttt{\ |
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| `U+007c` | vertical line | `|` |
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| `U+007d` | right curly bracket | `}` |
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| `U+007e` | tilde | `~` |
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The *universal-character-name* construct provides a way to name other
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characters.
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``` bnf
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n-char: one of
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any member of the translation character set except the U+007d (right curly bracket) or new-line character
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```
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``` bnf
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n-char-sequence:
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n-char
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n-char-sequence n-char
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```
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``` bnf
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named-universal-character:
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'\N{' n-char-sequence '}'
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```
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``` bnf
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hex-quad:
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hexadecimal-digit hexadecimal-digit hexadecimal-digit hexadecimal-digit
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```
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``` bnf
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simple-hexadecimal-digit-sequence:
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hexadecimal-digit
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simple-hexadecimal-digit-sequence hexadecimal-digit
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```
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``` bnf
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universal-character-name:
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'\u' hex-quad
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'\U' hex-quad hex-quad
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'\u{' simple-hexadecimal-digit-sequence '}'
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named-universal-character
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```
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A *universal-character-name* of the form `\u` *hex-quad*, `\U`
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*hex-quad* *hex-quad*, or `\u{simple-hexadecimal-digit-sequence}`
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designates the character in the translation character set whose Unicode
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scalar value is the hexadecimal number represented by the sequence of
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*hexadecimal-digit*s in the *universal-character-name*. The program is
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ill-formed if that number is not a Unicode scalar value.
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A *universal-character-name* that is a *named-universal-character*
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designates the corresponding character in the Unicode Standard (chapter
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4.8 Name) if the *n-char-sequence* is equal to its character name or to
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one of its character name aliases of type “control”, “correction”, or
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“alternate”; otherwise, the program is ill-formed.
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[*Note 3*: These aliases are listed in the Unicode Character Database’s
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`NameAliases.txt`. None of these names or aliases have leading or
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trailing spaces. — *end note*]
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If a *universal-character-name* outside the *c-char-sequence*,
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*s-char-sequence*, or *r-char-sequence* of a *character-literal* or
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*string-literal* (in either case, including within a
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*user-defined-literal*) corresponds to a control character or to a
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character in the basic character set, the program is ill-formed.
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[*Note 4*: A sequence of characters resembling a
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*universal-character-name* in an *r-char-sequence* [[lex.string]] does
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not form a *universal-character-name*. — *end note*]
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The *basic literal character set* consists of all characters of the
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basic character set, plus the control characters specified in
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[[lex.charset.literal]].
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**Table: Additional control characters in the basic literal character set** <a id="lex.charset.literal">[lex.charset.literal]</a>
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| | |
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| -------- | --------------- |
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| `U+0000` | null |
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| `U+0007` | alert |
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| `U+0008` | backspace |
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| `U+000d` | carriage return |
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A *code unit* is an integer value of character type
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[[basic.fundamental]]. Characters in a *character-literal* other than a
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multicharacter or non-encodable character literal or in a
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*string-literal* are encoded as a sequence of one or more code units, as
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determined by the *encoding-prefix* [[lex.ccon]], [[lex.string]]; this
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is termed the respective *literal encoding*. The
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*ordinary literal encoding* is the encoding applied to an ordinary
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character or string literal. The *wide literal encoding* is the encoding
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applied to a wide character or string literal.
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A literal encoding or a locale-specific encoding of one of the execution
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character sets [[character.seq]] encodes each element of the basic
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literal character set as a single code unit with non-negative value,
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distinct from the code unit for any other such element.
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[*Note 5*: A character not in the basic literal character set can be
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encoded with more than one code unit; the value of such a code unit can
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be the same as that of a code unit for an element of the basic literal
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character set. — *end note*]
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The U+0000 (null) character is encoded as the value `0`. No other
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element of the translation character set is encoded with a code unit of
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value `0`. The code unit value of each decimal digit character after the
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digit `0` (`U+0030`) shall be one greater than the value of the
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previous. The ordinary and wide literal encodings are otherwise
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*implementation-defined*. For a UTF-8, UTF-16, or UTF-32 literal, the
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Unicode scalar value corresponding to each character of the translation
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character set is encoded as specified in the Unicode Standard for the
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respective Unicode encoding form.
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