From Jason Turner

[rand.req.eng]

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  #### Random number engine requirements <a id="rand.req.eng">[[rand.req.eng]]</a>
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  A *random number engine* (commonly shortened to *engine*) `e` of type
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- `E` is a uniform random number generator that additionally meets the
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- requirements (*e.g.*, for seeding and for input/output) specified in
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- this section.
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  At any given time, `e` has a state eᵢ for some integer i ≥ 0. Upon
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  construction, `e` has an initial state e₀. An engine’s state may be
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  established via a constructor, a `seed` function, assignment, or a
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  suitable `operator>>`.
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  `E`’s specification shall define:
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- A class `E` that satisfies the requirements of a uniform random number
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  generator ([[rand.req.urng]]) also satisfies the requirements of a
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  *random number engine* if the expressions shown in Table 
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  [[tab:RandomEngine]] are valid and have the indicated semantics, and if
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  `E` also satisfies all other requirements of this section
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  [[rand.req.eng]]. In that Table and throughout this section:
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  where `charT` and `traits` are constrained according to Clause 
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  [[strings]] and Clause  [[input.output]].
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  `E` shall meet the requirements of `CopyConstructible` (Table 
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- [[copyconstructible]]) and `CopyAssignable` (Table  [[copyassignable]])
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- types. These operations shall each be of complexity no worse than
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- 𝑂(\mbox{size of state}).
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  #### Random number engine requirements <a id="rand.req.eng">[[rand.req.eng]]</a>
2
 
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  A *random number engine* (commonly shortened to *engine*) `e` of type
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+ `E` is a uniform random bit generator that additionally meets the
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+ requirements (e.g., for seeding and for input/output) specified in this
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+ section.
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  At any given time, `e` has a state eᵢ for some integer i ≥ 0. Upon
9
  construction, `e` has an initial state e₀. An engine’s state may be
10
  established via a constructor, a `seed` function, assignment, or a
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  suitable `operator>>`.
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  `E`’s specification shall define:
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+ A class `E` that satisfies the requirements of a uniform random bit
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  generator ([[rand.req.urng]]) also satisfies the requirements of a
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  *random number engine* if the expressions shown in Table 
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  [[tab:RandomEngine]] are valid and have the indicated semantics, and if
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  `E` also satisfies all other requirements of this section
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  [[rand.req.eng]]. In that Table and throughout this section:
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  where `charT` and `traits` are constrained according to Clause 
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  [[strings]] and Clause  [[input.output]].
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  `E` shall meet the requirements of `CopyConstructible` (Table 
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+ [[tab:copyconstructible]]) and `CopyAssignable` (Table 
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+ [[tab:copyassignable]]) types. These operations shall each be of
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+ complexity no worse than 𝑂(\mbox{size of state}).
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