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## Bit-fields <a id="class.bit">[[class.bit]]</a>
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A *member-declarator* of the form
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specifies a bit-field; its length is set off from the bit-field name by
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a colon. The optional *attribute-specifier-seq* appertains to the entity
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such cases the extra bits are used as padding bits and do not
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participate in the value representation ([[basic.types]]) of the
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bit-field. Allocation of bit-fields within a class object is
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*implementation-defined*. Alignment of bit-fields is
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*implementation-defined*. Bit-fields are packed into some addressable
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allocation unit.
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A declaration for a bit-field that omits the *identifier* declares an
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*unnamed
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initialized.
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A bit-field shall not be a static member. A bit-field shall have
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integral or enumeration type ([[basic.fundamental]]). A `bool` value
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can successfully be stored in a bit-field of any nonzero size. The
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address-of operator `&` shall not be applied to a bit-field, so there
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are no pointers to bit-fields. A non-const reference shall not be bound
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to a bit-field ([[dcl.init.ref]]).
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bit-field
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If the value `true` or `false` is stored into a bit-field of type `bool`
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of any size (including a one bit bit-field), the original `bool` value
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and the value of the bit-field shall compare equal. If the value of an
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enumerator is stored into a bit-field of the same enumeration type and
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the number of bits in the bit-field is large enough to hold all the
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values of that enumeration type ([[dcl.enum]]), the original enumerator
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value and the value of the bit-field shall compare equal.
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``` cpp
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enum BOOL { FALSE=0, TRUE=1 };
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struct A {
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BOOL b:1;
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};
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A a;
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void f() {
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a.b = TRUE;
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if (a.b == TRUE) // yields true
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{
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}
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```
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### Bit-fields <a id="class.bit">[[class.bit]]</a>
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A *member-declarator* of the form
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specifies a bit-field; its length is set off from the bit-field name by
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a colon. The optional *attribute-specifier-seq* appertains to the entity
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such cases the extra bits are used as padding bits and do not
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participate in the value representation ([[basic.types]]) of the
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bit-field. Allocation of bit-fields within a class object is
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*implementation-defined*. Alignment of bit-fields is
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*implementation-defined*. Bit-fields are packed into some addressable
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allocation unit.
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[*Note 1*: Bit-fields straddle allocation units on some machines and
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not on others. Bit-fields are assigned right-to-left on some machines,
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left-to-right on others. — *end note*]
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A declaration for a bit-field that omits the *identifier* declares an
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*unnamed bit-field*. Unnamed bit-fields are not members and cannot be
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initialized.
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[*Note 2*: An unnamed bit-field is useful for padding to conform to
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externally-imposed layouts. — *end note*]
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As a special case, an unnamed bit-field with a width of zero specifies
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alignment of the next bit-field at an allocation unit boundary. Only
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when declaring an unnamed bit-field may the value of the
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*constant-expression* be equal to zero.
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A bit-field shall not be a static member. A bit-field shall have
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integral or enumeration type ([[basic.fundamental]]). A `bool` value
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can successfully be stored in a bit-field of any nonzero size. The
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address-of operator `&` shall not be applied to a bit-field, so there
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are no pointers to bit-fields. A non-const reference shall not be bound
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to a bit-field ([[dcl.init.ref]]).
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[*Note 3*: If the initializer for a reference of type `const` `T&` is
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an lvalue that refers to a bit-field, the reference is bound to a
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temporary initialized to hold the value of the bit-field; the reference
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is not bound to the bit-field directly. See
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[[dcl.init.ref]]. — *end note*]
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If the value `true` or `false` is stored into a bit-field of type `bool`
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of any size (including a one bit bit-field), the original `bool` value
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and the value of the bit-field shall compare equal. If the value of an
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enumerator is stored into a bit-field of the same enumeration type and
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the number of bits in the bit-field is large enough to hold all the
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values of that enumeration type ([[dcl.enum]]), the original enumerator
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value and the value of the bit-field shall compare equal.
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[*Example 1*:
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``` cpp
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enum BOOL { FALSE=0, TRUE=1 };
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struct A {
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BOOL b:1;
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};
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A a;
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void f() {
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a.b = TRUE;
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if (a.b == TRUE) // yields true
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{ ... }
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}
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```
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— *end example*]
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