Summary
Jason takes viewers on a personal journey through 35 years of game development projects, from a 1990 animal name game in Commodore 64 BASIC to his current C++23 'Travels' project. He shares stories of his commercially successful Palm OS TicTacToe game that paid his hosting fees for six years, the QuickBASIC-based Stan Cornell RPG with his cousin Sophia, and various other attempts that informed his C++ expertise. The episode showcases his latest work on Travels, a tile-based game engine using his ConsExper scripting language, custom raycasting engine, and the Tiled map format, demonstrating how continuous experimentation with personal projects can drive learning and career growth.