Summary
In this episode, Jason explores AdaptiveCpp (formerly Open SYCL), a tool that enables C++ developers to easily offload parallel algorithms to GPUs with minimal code changes. He demonstrates a Conway's Game of Life implementation using standard C++17 parallel algorithms and compares the performance between serial execution, CPU parallelism with Thread Building Blocks, and GPU execution via AdaptiveCpp. The results show up to 68x speedup when using the GPU for appropriately sized workloads (around 1000x1000 grid), while highlighting important considerations about problem size and overhead costs.
Related C++ Standard Sections
This episode covers topics found in these sections of the C++ standard:
-
[alg.transform]40% match -
[algorithms]40% match