Summary
This episode explains why developers should prefer writing code that avoids explicit std::move calls. Using a simple example with a custom 'Lifetime' object, Jason demonstrates how relying on C++'s copy and move elision rules (particularly return value optimization) creates more efficient code than manually using std::move. He shows that properly structured code with simple, composable functions that return by value allows compilers to optimize away object creation and destruction overhead automatically, even at the lowest optimization levels.