Summary
Jason explores how to use inline namespaces to handle ABI compatibility in C++ libraries. Introduced in C++11, inline namespaces allow library developers to version their APIs invisibly to users while ensuring binary compatibility issues are caught at compile or link time rather than causing silent undefined behavior. This technique is demonstrated by wrapping library components in versioned inline namespaces, which changes the mangled symbol names without requiring client code modifications for normal usage.
Related C++ Standard Sections
This episode covers topics found in these sections of the C++ standard:
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