Summary
In this episode, Jason provides an update on his C++20 RPG game project, which is now running on a Commodore 64 emulator using 6502 assembly. He demonstrates the game's progress, including a world map with towns, player statistics, and menu functionality. The project uses a custom compilation pipeline that translates C++20 code to AVR assembly and then to 6502 assembly, complete with optimization passes that significantly improve performance while keeping binary size manageable.
Related C++ Standard Sections
This episode covers topics found in these sections of the C++ standard:
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