Summary
Jason Turner revisits and updates his Commodore 64 C++ project, now renamed "6502 for C++". He compares different 'Hello World' implementations in C++, critiquing the standard iostream approach before demonstrating how his project allows for direct screen memory manipulation on the Commodore 64. Jason explains how he's switched from x86 to AVR GCC for compilation, which provides better register handling for the 6502 architecture, and shows his compilation pipeline that translates modern C++ into 6502 assembly code.