From Jason Turner
Watch on YouTube

Summary

In this fifth part of the RPG in C++20 series, Jason continues developing his game engine by improving input handling. He refines the joystick input system from the previous episode and extends it to handle keyboard states. The episode also demonstrates code organization improvements through the creation of helper functions for GUI text formatting using lib format, and the refactoring of input-related code into separate headers for better maintainability.

Resources

Tags