From Jason Turner
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Summary

In this introductory episode, Jason Turner outlines his upcoming series about building a 2D top-down RPG game using C++20. He discusses the project's scope, development environment using Linux with GCC 9.2 and Clang, and his plan for the first 10 episodes covering everything from project setup to implementing dialogs and porting from SFML to SDL. Jason emphasizes that the series will focus on C++ best practices while exploring modern C++20 features as they become available in compilers.

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