Summary
This episode demonstrates how modern C++14 features can be used to write efficient code for the Commodore 64. Jason uses Compiler Explorer to show how high-level C++ code with features like lambdas, strongly typed enums, and structs compiles down to just a few assembly instructions. He then demonstrates his x86-6502 reassembler tool that translates x86 assembly to 6502 assembly for the Commodore 64, resulting in a working program that changes the border color when pressing a joystick button.